9/20/2023 0 Comments Udk screenshot editor![]() These controls are available in most areas of the editor, including the main perspective viewport, static mesh editor, anim set viewer, anim tree viewer, Cascade and PhAT.” Shortcut⠀Key⠀⠀⠀⠀ ‘U’ will center the camera functions on the center of your viewport, ‘L’ will center the camera functions on the selected actor. “Note that you must be holding down ‘U’ or ‘L’ on your keyboard in order to activate these functions. (same as Q or E while holding right mouse button down) (same as Left or Right Arrow keys same as A or D while holding right mouse button down) (same as Down or Up Arrow keys same as S or W while holding right mouse button down) (same as Z or C while holding right mouse button down) (See Ctrl + 1 or 2 or 3, etc., for saving bookmarks.) Restore the viewport camera to a previously stored bookmark from a slot identified by the specific number. Store a bookmark containing the current viewport camera data in a slot identified by the specific number. Use “Lighting Only with Texel Density” mode in viewport Toggle viewport to show/hide Light Radius / Audio Radius Toggle viewport to show/hide BSP (Binary Space Partition) Toggle viewport to show/hide Navigation Nodes Toggle viewport to show/hide Unreal Kismet References Toggle viewport to show/hide Level Coloration ![]() Toggle viewport option to show/hide everything except brushes (BSP) and lighting (Toggles everything that would not be visible when playing in game) Toggle viewport to show/hide Object Collision Toggle viewport to show/hide Builder Brush Move the viewport camera in and out (similar to Mouse-Wheel Scroll) Move camera in direction of mouse movementĪlign all cameras at current camera position (in 2×2 split) Rotate the viewport camera left and right, Measures distances using the in-editor ruler Rotate the viewport camera left, right, up and down (pivot style) Move the viewport camera left, right, up and down Paste (apply) texture to multiple selected brush surfacesĬhanges camera speed while editing speed shown in status bar at bottom Shift + Alt + Left-Click (when over brush face) Paste (apply texture and texture coordinates to surface Slew camera up & down (Z axis) or left & right (along relative X axis)Īlt + Right-Click (when hovering over brush face)Ĭopy surface texture to “texture clipboard”Īlt + Left-Click (when hovering over brush face)Ĭtrl + Alt + Left-Click (when over brush face) ⠀ Perspective viewport (Non-orthographic 3D view) ![]() Move the viewport camera forward and backward Double-Left mouse click or F4 (when over actor) ![]()
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